Soru 1 / 20
Karma Test
12. Sınıf İngilizce Coming Soon Siber Oyunlarla İlgili Yönergeleri Anlama - Karma Test 2
12. Sınıf İngilizce Coming Soon Siber Oyunlarla İlgili Yönergeleri Anlama konusuna yönelik farklı zorluk seviyelerinden 20 sorudan oluşan Karma Test 2.
- Ders
- İngilizce
- Ünite
- Coming Soon
- Konu
- Siber Oyunlarla İlgili Yönergeleri Anlama
- Test türü
- Karma Test
- Test numarası
- 2
Test Soruları
Testi çözmek için sayfa etkileşimli olarak hazırlandığında şıklarını seçebilirsin.
Soru 2 / 20
A player has selected a language level. What selection follows in the Voca-learn instructions?
Soru 3 / 20
What does “fifteen language domains” tell a reader about the game?
Soru 4 / 20
A player wants to study vocabulary for the chosen field. Which room should the player visit?
Soru 5 / 20
In Voca-learn, how many words or phrases does the scholar present for the chosen domain?
Soru 6 / 20
A learner selects “education” as the domain. What kind of content should be presented in the scholar room?
Soru 7 / 20
The scholar speaks, but a player has not understood everything. Which option is available in the instructions?
Soru 8 / 20
A student writes, “The avatar teaches ten words, while the scholar represents the learner.” Which feedback is accurate?
Soru 9 / 20
After correctly answering a domain quiz, a player still has other domain quizzes unfinished at the same level. Which statement is justified?
Soru 10 / 20
A guide contains the words “before”, “after” and “when”. Which sentence correctly describes their role in game instructions?
Soru 11 / 20
A learner says, “Voca-learn can only be played by a team in a physical classroom.” Which evidence corrects the claim?
Soru 12 / 20
A player has selected a level but has not yet picked a vocabulary field. Which direction advances the player toward studying?
Soru 13 / 20
In the sentence “You will be presented with ten words,” who provides the learning content and who receives it?
Soru 14 / 20
A teacher asks learners to reconstruct the game from four descriptions: (P) present ten field-specific expressions, (Q) take the quiz, (R) choose a level and a field, (S) receive a badge after all fields are finished. Which order is logical?
Soru 15 / 20
A designer writes a Voca-learn summary: “The scholar introduces ten words. Learners can listen again when needed. Therefore, they must replay every word before they can enter the quiz.” What is the reasoning error?
Soru 16 / 20
During a classroom presentation, a speaker says: “This is a memory game for learners. It has a scholar who introduces words. To begin, complete the level quiz, then choose your avatar.” Which part must be corrected?
Soru 17 / 20
An instruction says, “When you have completed the quizzes for all the domains of your level, you will be awarded a badge.” Which proposed shortcut conflicts with that sentence?
Soru 18 / 20
A game review says: “I already have an account, so I need to skip the avatar, level and domain choices.” Which response correctly addresses the misunderstanding?
Soru 19 / 20
A pupil prepares a flowchart containing “choose domain”, “scholar gives ten phrases”, “take quiz” and “badge”. She places “badge” immediately after the scholar. What should be inserted before the badge?
Soru 20 / 20