Karma Test

12. Sınıf İngilizce Coming Soon Siber Oyunlarla İlgili Yönergeleri Anlama - Karma Test 2

12. Sınıf İngilizce Coming Soon Siber Oyunlarla İlgili Yönergeleri Anlama konusuna yönelik farklı zorluk seviyelerinden 20 sorudan oluşan Karma Test 2.

Ders
İngilizce
Ünite
Coming Soon
Konu
Siber Oyunlarla İlgili Yönergeleri Anlama
Test türü
Karma Test
Test numarası
2

Test Soruları

Testi çözmek için sayfa etkileşimli olarak hazırlandığında şıklarını seçebilirsin.

Soru 1 / 20

A learner has chosen an avatar and follows the given sequence. What should be selected next?

Soru 2 / 20

A player has selected a language level. What selection follows in the Voca-learn instructions?

Soru 3 / 20

What does “fifteen language domains” tell a reader about the game?

Soru 4 / 20

A player wants to study vocabulary for the chosen field. Which room should the player visit?

Soru 5 / 20

In Voca-learn, how many words or phrases does the scholar present for the chosen domain?

Soru 6 / 20

A learner selects “education” as the domain. What kind of content should be presented in the scholar room?

Soru 7 / 20

The scholar speaks, but a player has not understood everything. Which option is available in the instructions?

Soru 8 / 20

A student writes, “The avatar teaches ten words, while the scholar represents the learner.” Which feedback is accurate?

Soru 9 / 20

After correctly answering a domain quiz, a player still has other domain quizzes unfinished at the same level. Which statement is justified?

Soru 10 / 20

A guide contains the words “before”, “after” and “when”. Which sentence correctly describes their role in game instructions?

Soru 11 / 20

A learner says, “Voca-learn can only be played by a team in a physical classroom.” Which evidence corrects the claim?

Soru 12 / 20

A player has selected a level but has not yet picked a vocabulary field. Which direction advances the player toward studying?

Soru 13 / 20

In the sentence “You will be presented with ten words,” who provides the learning content and who receives it?

Soru 14 / 20

A teacher asks learners to reconstruct the game from four descriptions: (P) present ten field-specific expressions, (Q) take the quiz, (R) choose a level and a field, (S) receive a badge after all fields are finished. Which order is logical?

Soru 15 / 20

A designer writes a Voca-learn summary: “The scholar introduces ten words. Learners can listen again when needed. Therefore, they must replay every word before they can enter the quiz.” What is the reasoning error?

Soru 16 / 20

During a classroom presentation, a speaker says: “This is a memory game for learners. It has a scholar who introduces words. To begin, complete the level quiz, then choose your avatar.” Which part must be corrected?

Soru 17 / 20

An instruction says, “When you have completed the quizzes for all the domains of your level, you will be awarded a badge.” Which proposed shortcut conflicts with that sentence?

Soru 18 / 20

A game review says: “I already have an account, so I need to skip the avatar, level and domain choices.” Which response correctly addresses the misunderstanding?

Soru 19 / 20

A pupil prepares a flowchart containing “choose domain”, “scholar gives ten phrases”, “take quiz” and “badge”. She places “badge” immediately after the scholar. What should be inserted before the badge?

Soru 20 / 20

A player has completed the scholar part for one domain but not the quiz. Another has completed a quiz in one domain but not the remaining domains. Which comparison is correct?

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