Karma Test

12. Sınıf İngilizce Coming Soon Siber Oyunlarla İlgili Yönergeleri Anlama - Karma Test 3

12. Sınıf İngilizce Coming Soon Siber Oyunlarla İlgili Yönergeleri Anlama konusuna yönelik farklı zorluk seviyelerinden 20 sorudan oluşan Karma Test 3.

Ders
İngilizce
Ünite
Coming Soon
Konu
Siber Oyunlarla İlgili Yönergeleri Anlama
Test türü
Karma Test
Test numarası
3

Test Soruları

Testi çözmek için sayfa etkileşimli olarak hazırlandığında şıklarını seçebilirsin.

Soru 1 / 20

According to Voca-learn, what should happen AFTER the scholar’s vocabulary presentation has been completed?

Soru 2 / 20

How many “goes” does the coursebook give a player to answer the questions correctly and leave the quiz room?

Soru 3 / 20

A learner finishes the quizzes for EVERY domain at the chosen level. What does the game award?

Soru 4 / 20

A player has earned the badge by completing the required domain quizzes. What can the player do next?

Soru 5 / 20

Which sentence is written as a direct INSTRUCTION rather than a description of the game?

Soru 6 / 20

What does “After finishing with the scholar” mean in the coursebook instructions?

Soru 7 / 20

Which paraphrase preserves the condition in “You will be awarded a badge when you complete all the domain quizzes at your level”?

Soru 8 / 20

Consider two sentences: “Listen again if you need to” and “Proceed to the quiz room after finishing.” Which contrast is correct?

Soru 9 / 20

Which item belongs under MAIN ACTIONS, rather than PURPOSE or TARGET AUDIENCE, in a cyber-game plan?

Soru 10 / 20

Read: “The learner finishes the scholar room, moves to the quiz room and answers the questions.” Which connector best links the first two actions?

Soru 11 / 20

In a recording, a learner hears “Who’ll download the application?” Which interpretation is correct?

Soru 12 / 20

A study group discusses “phishing, ransomware, cyberbullying” near the Voca-learn passage. Which classification is accurate?

Soru 13 / 20

A teacher gives students the instruction “Write the title, target audience, game type and main actions.” What should their work contain?

Soru 14 / 20

Two students translate the same directions. Student 1: “You will be asked to choose an avatar” means the PLAYER selects a representation. Student 2: “You will be presented with ten words” means the PLAYER invents ten words. Which evaluation is accurate?

Soru 15 / 20

A learner describes the game as follows: “The player chooses a domain, hears unrelated expressions, then must keep listening forever before taking a quiz.” Which two corrections are needed?

Soru 16 / 20

A student writes two notes: “Before going through the game steps, download the application” and “After finishing with the scholar, proceed to the quiz.” Which ordering of the three named events follows?

Soru 17 / 20

In a game-design worksheet, students have to enter TITLE, TARGET AUDIENCE, TYPE and MAIN ACTIONS. Which answer matches the coursebook’s task most consistently?

Soru 18 / 20

A player is halfway through the domain quizzes at a chosen level. He reads: “When you have completed the quizzes for all the domains, you can move on.” Which reply is logically justified?

Soru 19 / 20

A reader is asked to distinguish INSTRUCTIONS from risks in the Coming Soon theme. Which pair contains first a GAME ACTION and then a CYBER-RISK, in that order?

Soru 20 / 20

A student condenses the whole Voca-learn guide into one sentence. Which summary retains the preparation condition, learning order and reward rule without adding unsupported steps?

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