Soru 1 / 20
Karma Test
12. Sınıf İngilizce Coming Soon Siber Oyunlarla İlgili Yönergeleri Anlama - Karma Test 3
12. Sınıf İngilizce Coming Soon Siber Oyunlarla İlgili Yönergeleri Anlama konusuna yönelik farklı zorluk seviyelerinden 20 sorudan oluşan Karma Test 3.
- Ders
- İngilizce
- Ünite
- Coming Soon
- Konu
- Siber Oyunlarla İlgili Yönergeleri Anlama
- Test türü
- Karma Test
- Test numarası
- 3
Test Soruları
Testi çözmek için sayfa etkileşimli olarak hazırlandığında şıklarını seçebilirsin.
Soru 2 / 20
How many “goes” does the coursebook give a player to answer the questions correctly and leave the quiz room?
Soru 3 / 20
A learner finishes the quizzes for EVERY domain at the chosen level. What does the game award?
Soru 4 / 20
A player has earned the badge by completing the required domain quizzes. What can the player do next?
Soru 5 / 20
Which sentence is written as a direct INSTRUCTION rather than a description of the game?
Soru 6 / 20
What does “After finishing with the scholar” mean in the coursebook instructions?
Soru 7 / 20
Which paraphrase preserves the condition in “You will be awarded a badge when you complete all the domain quizzes at your level”?
Soru 8 / 20
Consider two sentences: “Listen again if you need to” and “Proceed to the quiz room after finishing.” Which contrast is correct?
Soru 9 / 20
Which item belongs under MAIN ACTIONS, rather than PURPOSE or TARGET AUDIENCE, in a cyber-game plan?
Soru 10 / 20
Read: “The learner finishes the scholar room, moves to the quiz room and answers the questions.” Which connector best links the first two actions?
Soru 11 / 20
In a recording, a learner hears “Who’ll download the application?” Which interpretation is correct?
Soru 12 / 20
A study group discusses “phishing, ransomware, cyberbullying” near the Voca-learn passage. Which classification is accurate?
Soru 13 / 20
A teacher gives students the instruction “Write the title, target audience, game type and main actions.” What should their work contain?
Soru 14 / 20
Two students translate the same directions. Student 1: “You will be asked to choose an avatar” means the PLAYER selects a representation. Student 2: “You will be presented with ten words” means the PLAYER invents ten words. Which evaluation is accurate?
Soru 15 / 20
A learner describes the game as follows: “The player chooses a domain, hears unrelated expressions, then must keep listening forever before taking a quiz.” Which two corrections are needed?
Soru 16 / 20
A student writes two notes: “Before going through the game steps, download the application” and “After finishing with the scholar, proceed to the quiz.” Which ordering of the three named events follows?
Soru 17 / 20
In a game-design worksheet, students have to enter TITLE, TARGET AUDIENCE, TYPE and MAIN ACTIONS. Which answer matches the coursebook’s task most consistently?
Soru 18 / 20
A player is halfway through the domain quizzes at a chosen level. He reads: “When you have completed the quizzes for all the domains, you can move on.” Which reply is logically justified?
Soru 19 / 20
A reader is asked to distinguish INSTRUCTIONS from risks in the Coming Soon theme. Which pair contains first a GAME ACTION and then a CYBER-RISK, in that order?
Soru 20 / 20